![]() ![]() One major area of concern is the future of Allegorithmic’s existing software licences.Īdobe was the first major company in the CG market to move to a rental-only licence policy, and many artists, particularly freelancers and small studios, have never really forgiven them for it. The news has prompted an enormous volume of feedback on CG community forums – at the time of posting, the thread on the Allegorithmic forum is up to 35 pages – the vast majority negative, or at least sceptical. ![]() Will the buyout mean the end of perpetual licences of Substance Painter and Designer? “Still, I am definitely willing to take the plunge and the risk.” ![]() “The fact that I will have a boss for the first time, that we’re switching from a 140-strong team to a family of 21,000: this is all very exciting, full of unknowns and opportunities, and like all changes in life, a bit scary,” he said. Writing in a personal blog post on Medium, Sébastien Deguy described himself as both optimistic and “scared as frack” about the move. Jérémie Noguer commented that development of the upcoming material authoring tool “could benefit from several research subjects currently ongoing at Adobe”. “At the end of the day, it made sense for us … to realise our ambition, and Adobe to finally enter the 3D world properly,” he said.Īllegorithmic’s preview of Project Alchemist. Noguer also commented that Adobe has been a board-level investor in Allegorithmic for two years, and that the acquisition “just happened organically”. ![]() “We have been profitable for a few years already, but a structure like Adobe brings us plenty of human resources, offices to house new hires, weight in face of giants like hardware manufacturers, and many other things that would simply be extremely hard to manage by ourselves.” “This is not about money but about having the resources to build the greatest tools we can,” he said. In posts on the company’s forum, Substance Painter product manager Jérémie Noguer said that the company was motivated more by the potential for future growth than short-term financial gain. Why does Allegorithmic want to be acquired?įrom Allegorithmic’s point of view, the risks and benefits of going from a small, agile, independent developer to part of a huge multinational company are more finely balanced. “Creative Cloud is the creativity platform for all and Substance products are a natural complement to existing Creative Cloud apps.” “We are seeing an increasing appetite from customers to leverage 3D technology across media, entertainment, retail and marketing,” said Adobe chief product officer Scott Belsky. Project Alchemist, Allegorithmic’s upcoming next-gen material-authoring tool also fits with Adobe’s target user base of traditional designers moving into 3D, with Allegorithmic telling CG Channel that the software would “give newcomers … an easier transition” into the world of material editing.Īdobe’s press release describes the buyout as providing “Adobe’s core customer base of designers a new set of tools for 3D projects” via Creative Cloud, its online subscription platform. In 2017, the firm launched Dimension, a compositing and rendering package aimed at “graphic designers, not 3D experts”, followed last year by AR authoring tool Project Aero, which is now in private beta.įrom that point of view, many of Allegorithmic’s tools seem a good fit: Substance Painter has a reputation as an artist-friendly application, and has integrated directly with Dimension from the start. Why does Adobe want to acquire Allegorithmic?Īlthough Adobe is better known for its 2D software, Allegorithmic’s products join a growing suite of 3D tools. The news has prompted a huge volume of feedback on CG industry forums, much of it centred around the future licensing and development of Allegorithmic’s software.īelow, we explore the reasons for the buyout and analyse some of those key concerns. Posted by Jim Thacker Adobe acquires AllegorithmicĪdobe has acquired Allegorithmic, developer of the leading texture authoring packages Substance Painter and Substance Designer, for an undisclosed sum.Īll of Allegorithmic’s 140 staff are expected to move to Adobe, with founder and CEO Sébastien Deguy set to “lead Adobe’s 3D initiatives” in the future. ![]()
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